A.B. PATERSON COLLEGE
GOLD COAST, QUEENSLAND

Illalong News

  • 5th September, 2019

Banjo's STEAM Arcade

Congratulations to all Junior School students for hosting Banjo’s STEAM Arcade on Thursday, 22 August.  This event was a huge success and a day that will be remembered by everyone involved. The fun-filled day was launched by Scott Millar, CEO and founder of BOP Industries.  Scott Millar inspired our students with stories of his own STEAM journey which began at the age of 14 selling keychains at the markets.  BOP Industries has come a long way since its early market days and now leads the way in hologram technology and inspires the next generation of digital creators.

The next two sessions were spent in the DMPC which was transformed into a cardboard and digital arcade filled with fun and enthusiasm. Students impressed each other, College staff and some STEAM industry leaders as they showcased their STEAM designs and creativity.   Throughout the term, students from Prep to Year 6 completed an innovative, open-ended STEAM challenge to showcase at Banjo’s STEAM Arcade.  Maker Space students displayed their ingenuity with the ultimate paper plane launcher and planes.  As well as their class challenges, our Years 5 and 6 extension maths classes created a planetarium from recycled cardboard boxes.  Many students and their families participated in the Library STEAM Competition and built phenomenal arcade games.  It was amazing to see how proud all our young engineers were of their designs and how excited they were to visit other arcade stalls. 

This year some Senior School students and staff were involved, showcasing the digital and design technology work and the Senior School Science Club.  Watching the 3D printed Speed Coaster zoom through the DMPC was a highlight for many of our young, aspirational engineers.  It was fantastic to see so many staff from different faculties from our College involved in one activity.

Banjo’s STEAM Arcade also hosted some outside organisations.  A big thank you to STEM Punks for hosting a virtual reality and augmented reality stall and to Griffith University’s Women in Engineering for showcasing their Snap Rovers using different analogue circuitry systems.

Banjo’s STEAM Arcade was a wonderful opportunity for students to showcase their creativity and contemporary learning skills.  I really enjoyed observing Year 6 students evaluate and make changes to their shake tables, seismographs and earthquake proof structures.  This project provided an authentic learning opportunity for students to connect their understanding of natural disasters and the devastation they can cause with digital and design technologies in the classroom.  Georgia Worters – Year 6 teacher

I love to create and build, so STEAM is my favourite subject.  Banjo’s STEAM Arcade was so much fun to explore all the designs that the big kids have made.  I liked all of the designs – they were all interesting.  I had to draw a plan for my own STEAM toy, so I made a plan and a picture of a boat, a car and a trailer made from thin cardboard.  I planned to use skewers, straws and bottle tops to make wheels and an axel for my trailer and car.  Once I started building, I decided to make a second plan because I wanted my car design to be convertible to make it more interesting.  I love STEAM lessons so much I have made my own paper camera with pictures and a marble run at home. Benjamin Clark – Year 2 student

I love STEAM and STEAM lessons.  The best thing about the class challenge was trying to include as many forces as I could in my arcade game.  We have been learning about forces like push, pull, gravity and magnetism in science lessons.  During Banjo’s STEAM Arcade, I really liked the Year 6 shake tables and learning about earthquakes at the same time.  I can’t wait until the arcade next year! Liam Grimmer – Year 4 student

It was a lot of fun playing other students’ games and wearing the virtual reality (VR) goggles for the first time.  VR felt so real I forgot I was in the DMPC.  I liked working with my team to create my STEAM design.  We worked really well together, and I am super proud of our game.  STEAM is my favourite subject! Rafael Ursua – Year 4 student

I really enjoyed Banjo’s STEAM arcade and the chance to meet Scott Millar, BOP Founder.  I have heard quite a lot about Mr Millar, so I was really excited to finally meet him.  I would like to be an entrepreneur just like him and start my own business at a young age, so I found him inspirational.  I also really enjoyed building, testing and showcasing my Year 6 STEAM design and the library competition STEAM design. I found success by adding the transformer, a digital and robotic power supply to power the wiper motor that shook my design. Another highlight was the Sphero robots in the Tech Zone and watching the Speed Car race across the DMPC in less than one second.  This was designed by the Year 8 students, so I am already looking forward to challenges like these in the Senior School.  Preston Williams - Year 6 student

The morning of Banjo’s STEAM Arcade had finally arrived.  I could barely sleep the night before because I was so excited for an awesome day of STEAM. It was really cool to have Scott Millar talk to us about his business and what was really fascinating was how old he was, only 19! At the STEAM Arcade I got to speak to students from different year groups. It was really fun talking to all of the students and encouraging them to check out all of the great designs.  I got to learn all about forces with the Year 4 students and journey through the planets with the Year 5 students.  I loved the STEM Punks and Griffith University stations with remote controlled rovers and looked at some virtual reality. This was an awesome day of Science, Technology, Engineering, Art and Maths and one of the best days of the year! Hugo Hawke – Year 6 student

The two most important days of your life are the day you are born and the day you find out why.” -Scott Millar, BOP Industries Founder. This is an inspirational quote from Mr Millar who we all got to meet at Banjo’s STEAM Arcade.  He looked at our designs and gave the Year 6 students some feedback.  The whole day was phenomenal, mostly because of all the efforts and hard work by the students and teachers to make such amazing STEAM designs. The STEAM Arcade was a success and I think it was better than last year because there were so many activities. I really loved the chance to showcase my design and learnt a lot about how an earthquake occurs and how to measure earthquakes.  I also liked seeing my friends’ designs because this helped me to evaluate what I could have done to improve my design. Andrew Murphy – Year 6 student

Throughout the term students worked through our College STEAM Design Process.  Classroom teachers selected students who demonstrated a high understanding of this process and perseverance to continue to improve their design. 

Best Design: Awarded to students who effectively created a detailed design plan.

 
Year level winners
Overall winner
Prep
Maggie Monti, Apple Zhou, Stella Godfrey, Harrison Noonan
Apple Zhou PH
Year 1
Noah Baxter, Zack Buchanan, Christian Kujenga, Radin Nawroz, Luke Conway, Arunpreet Singh, Hudson Selby, Lucas Wilkinson, Sean Weng, Antonio Cacciola, Jack Griffin, Andrew Lee, Flora Wang, Alana Liew, Elena Xu
Luke Conway 1D
Year 2
Oliver Hart, Benjamin Clark, Daniel Woods, Scarlett Fisher, Thomas Hogan, Lewis Randal
Benjamin Clark 2S

Best Evaluation: Awarded to the student or group who effectively evaluated their design and made multiple improvements.

 
Year level winners
Overall winner/s
Year 3
Dev Deshmukh, Sophia Horne, Justin Ng, Hannah Mason
Hannah Mason 3F
Year 4
Tayla Husson, Leila Kapetanovic, Mia Lance, Alana Williams, Hira Junaid, Hajirah Deen, Grace Parma, Ruby Hasted, Chase Clemow, Cyra Abedian, Chelsea Rayner, Chloe Wang, Annabel Kane, Mackenzie Fenton, Olivia Segui, Sophie Gordon
Tayla Husson 4A
Leila Kapetanovic 4A
Mia Lance 4R
Alana Williams 4R
Year 5
Marissa Clarke, Hudson Dilkes, Holly Ferguson, Jasmine Morris, Peter Ketchell, Michelle Hajduk, Ben Wear, Grace McQueen, Siena Harrison, Lauchlan Mason, Annika Singh, Eva Ziukelis, Alisha Bafana, Max Williamson, Riley Thompson
Marissa Clarke 5S
Hudson Dilkes 5S
Holly Ferguson 5S
Year 6
Preston Williams, Kye Belloff, Hunter Shanahan, Xierra Miller, Bella Chen, Toby Rayner, Riley Grimmer, Addison Selby, Seowon Lee
Addison Selby 6V
Seowon Lee 6V

It was amazing to see the 48 STEAM Library Competition entries on display at Banjo’s STEAM Arcade. These games ranged from homemade pinball machines to claw games and everything in between. So many high-quality entries made it an incredibly hard decision for our judges to select the students who best worked through the College STEAM Design Process to create their arcade game. Congratulations to all students who entered. 

STEAM Library Competition Winners:

Year
Place
Winner
Prep
1st
Luke Williamson
2nd
Jude Higgins
Year 1
1st
Hannah Saxby
2nd
Radin Nawroz
HM
Annie Lo
Year 2
1st
Mitchell Bultitude
2nd
Javier Segui
HM
Bennett Longhurst
HM
Guransh Rajpal
HM
Echo Caccavari
Year 3
1st
Dev Deshmukh
2nd
Harrison Allen
HM
Cassandra Chatham
HM
Justin Ng
HM
Aidan McIntyre
HM
Constance Huang
HM
Ethan McIntyre
Year 4
1st
Siana Cacciola
Year 5
1st
Josie Hogan, Sumaiya Jamel, Seeret Arora
Year 6
1st
Preston Williams
2nd
Sam Cathcart

Amanda von Kanel
Junior School STEAM Coordinator

 

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